Review halls, booths and entrances before trusting an import
A structured inspection for concave halls, booth classification, doors, scale and 3D appearance before publishing an exhibition floorplan.
Build3D Floorplans product documentation · Reviewed 22 October 2026
Use a structural order
Compare the source and result from the outside inward: floor boundary, halls, interior areas, booths, openings, labels and decoration. If the main floor extent is wrong, polishing furniture first will not repair navigation. Work on one floor at a time, using the floor selector to reduce visual clutter. Keep the original drawing visible separately; a plausible 3D scene alone cannot tell you whether an outline matches it.
Choose which source details to keep
In Review converted drawing, Include architectural shapes adds extracted structures and uncertain outlines as editable objects. It starts off. Turn it on when you want to inspect those paths, then review their classifications in Studio. Include source drawing details is different: it keeps flat source markings for comparison. Show original controls the review background. Neither source markings nor a background image establish a physical hall or an accessible walkway.
Check the reconstruction without its background
Hide the original and source-reference layer before judging completeness. You should still see the hall footprints, stands and confirmed openings as editable objects. A missing wall visible only in the original has not been reconstructed. Keep ambiguous lines in Needs review until the source gives enough evidence to classify them. Architectural layers can be hidden or locked independently while editing stands; hiding a structural layer is not permission to route through its walls.
Inspect curved walls, columns and heights
Compare an irregular outline at its corners and recesses, not only its overall width. Wall paths retain bends and openings; a column should keep its circular or polygonal footprint. Confirm physical types before using an outline as a wall. Top-down drawings usually do not establish height, so generated heights are defaults until verified. Adjust height and thickness in object properties, then compare the 2D footprint and 3D result again.
Trace the real area boundary
Follow the edge around angled walls and inward corners. The exhibition floor should represent its actual footprint, not automatically encompass neighbouring halls. Width and depth describe an enclosing box, not the whole shape. Pay particular attention to a booth near a concave corner: being inside that box is not the same as being inside the area. Review unexpected overlaps instead of solving them by deleting a real hall.
Distinguish an object from its colour
Colour often indicates a category, sponsor or availability. It is not sufficient evidence that a mark is a stand, tree, seat or wall. Review repeated symbols against a source legend when one exists, but do not import the legend as venue geometry. Assign furniture and landscaping to the relevant object types. Give visitor-facing spaces useful names, and check repeated labels for accidental duplicates.
Check openings where movement is expected
A decorative door symbol and a usable opening are not necessarily the same geometry. Inspect the door’s location, width and relationship to the boundary. A tiny gap in the wrong wall does not establish the intended entrance. Test routes into enclosed areas as well as along the main aisle. If no route is available, inspect boundaries, openings and obstacles before disabling constraints.
Compare the 2D and 3D interpretations
Use 2D to inspect exact boundaries and 3D to inspect heights, visibility and arrangement. A plan imported at the wrong scale can make ordinary-height booths appear almost flat. Verify scale before increasing every object’s height. A top-down source does not establish every elevation or furnishing. Customize a booth within its allocated footprint instead of using decoration to cover a geometry error.
Decide what is ready to publish
Resolve significant boundary, entrance and naming errors before sharing. Minor cosmetic differences and structural errors have different consequences: a colour mismatch may be tolerable, while a route through a wall is not. Review the public view on a phone and ask someone unfamiliar with the drawing to find a named destination. Keep any unresolved safety or accessibility assumptions outside the claims you make about the plan. For reproducible conversion defects, report the drawing privately.
